Skills
Imminent Tempest · Lv 40
(Commander skill) Deals 3 instances of might damage to the target (damage rate: 200%, might bonus), increasing the hero's might damage by 35% (might bonus) for 6s. Grants 100 initial rage upon entering battle.
Black Tide · Lv 40
(Signature skill) There is a/an 75% chance to enter the double attack state for 3s. Increases the hero's might by 150 and reduces their armor by 0 for every 6 normal attacks launched, for 9s.
Weak Spot Attack · Lv 40 · 5★
After launching a normal attack, deals might damage to the enemy troop (damage rate: 370%, might bonus) and increases the hero's damage by 30% (might bonus) for 3s.
Pay in Blood · Lv 40 · 5★
After launching a normal attack, deals might damage to the enemy troop (damage rate: 370%, might bonus) and recovers your units (recovery rate: 120%, might bonus).
Gear
Helmet · Lv.80
Gear Attributes
Gem Attributes
Gloves · Lv.80
Gear Attributes
Gem Attributes
Signet Ring
Chest · Lv.80
Gear Attributes
Gem Attributes
Boots · Lv.80
Gear Attributes
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Skills
War Lion's Roar · Lv 40
(Commander skill) Deals might damage to up to 3 enemy troops in the fan-shaped area in front (damage rate: 350%, might bonus) and applies the "Flee" effect, causing them to take might damage that ignores 30% defense (damage rate: 50%, might bonus) every second for 9s. Grants 100 initial rage upon entering battle.
Earthsplitting Hoof · Lv 40
(Signature skill) Applies the "Flee" effect to the enemy troop, causing them to take might damage that ignores 25% defense (damage rate: 0%, might bonus) every second for 9s. If the enemy troop already has the "Flee" state applied by your troop, immediately settles the existing "Flee" state (up to 1 settlement per 3s). Earthsplitting Hoof cannot cause critical strike damage.
Valorous Reputation · Lv 40 · 5★
Deals might damage to the enemy troop (damage rate: 160%, might damage). If the target is in the Flee state, deals an additional instance of might damage (damage rate: 120%, might bonus). If the target isn't in the Flee state, makes them flee, dealing might damage that ignores 10% defense every second (damage rate: 15%, might bonus) for 6s.
High Spirit · Lv 40 · 5★
Increases the activation chance of the hero's active skills by 18% (22.5% for charging skills).
Gear
Helmet · Lv.80
Gear Attributes
Gem Attributes
Gloves · Lv.80
Gear Attributes
Gem Attributes
Signet Ring
Chest · Lv.80
Gear Attributes
Gem Attributes
Boots · Lv.80
Gear Attributes
Gem Attributes
Skills
Sultan Caesar · Lv 40
(Commander skill) Increases the damage dealt by nearby allied troops (up to 3 troops, your other troops will be prioritized) by 18%. Upon taking skill damage, recovers units equal to 15% of the damage taken for 9s. Grants 100 initial rage upon entering battle.
Fatih · Lv 40
(Signature skill) Once every 6s, there is a/an 70% chance to trigger the following effects (each effect is checked separately): 1) Reduces your troop's damage taken by 25% (might bonus) for 3s. 2) Increases the damage dealt by your troop's active and secondary strike skills by 30% (might bonus) for 3s.
Peaceful Haven · Lv 40 · 5★
After the hero recovers units, reduces your troop's damage taken by 20% for 3s.
Gear
Helmet · Lv.80
Gear Attributes
Gem Attributes
Gloves · Lv.80
Gear Attributes
Gem Attributes
Signet Ring
Chest · Lv.80
Gear Attributes
Gem Attributes
Boots · Lv.80
Gear Attributes
Gem Attributes
Discussion
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